Constructors

  • Parameters

    • Optionaln11: number
    • Optionaln12: number
    • Optionaln13: number
    • Optionaln14: number
    • Optionaln21: number
    • Optionaln22: number
    • Optionaln23: number
    • Optionaln24: number
    • Optionaln31: number
    • Optionaln32: number
    • Optionaln33: number
    • Optionaln34: number
    • Optionaln41: number
    • Optionaln42: number
    • Optionaln43: number
    • Optionaln44: number

    Returns Matrix4

Properties

elements: number[]
isMatrix4: true

Methods

  • Parameters

    • left: number
    • right: number
    • top: number
    • bottom: number
    • near: number
    • far: number
    • coordinateSystem: number = WebGLCoordinateSystem

    Returns Matrix4

  • Parameters

    • left: number
    • right: number
    • top: number
    • bottom: number
    • near: number
    • far: number
    • coordinateSystem: number = WebGLCoordinateSystem

    Returns Matrix4

  • Parameters

    • xy: number
    • xz: number
    • yx: number
    • yz: number
    • zx: number
    • zy: number

    Returns Matrix4

  • Sets this matrix to a x b and stores the result into the flat array r. r can be either a regular Array or a TypedArray.

    Parameters

    Returns Matrix4

    This method has been removed completely.

  • Parameters

    • n11: number
    • n12: number
    • n13: number
    • n14: number
    • n21: number
    • n22: number
    • n23: number
    • n24: number
    • n31: number
    • n32: number
    • n33: number
    • n34: number
    • n41: number
    • n42: number
    • n43: number
    • n44: number

    Returns Matrix4

  • Parameters

    • array: number[] = []
    • offset: number = 0

    Returns number[]