Constructors
constructor
- new Euler(x?: number, y?: number, z?: number, order?: EulerOrder): Euler
Parameters
- x: number = 0
- y: number = 0
- z: number = 0
- order: EulerOrder = Euler.DEFAULT_ORDER
Properties
Accessors
x
- get x(): number
Returns number
- set x(value: number): void
Returns void
y
- get y(): number
Returns number
- set y(value: number): void
Returns void
z
- get z(): number
Returns number
- set z(value: number): void
Returns void
Methods
_onChange
- _onChange(callback: (euler?: Euler) => void): Euler
Parameters
- callback: (euler?: Euler) => void
_onChangeCallback
- _onChangeCallback(euler?: Euler): void
Returns void
equals
- equals(euler: Euler): boolean
Returns boolean
fromArray
- fromArray(array: any[]): Euler
toArray
- toArray(array?: any[], offset?: number): any[]
Parameters
- array: any[] = []
- offset: number = 0
Returns any[]