AbstractProtectedconstructorArray with object's animation clips.
Whether the object gets rendered into shadow map.
Array with object's children.
OptionalcustomCustom depth material to be used when rendering to the depth map.
OptionalcustomSame as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
If set to false the object gets rendered every frame even if it is not in the frustum of the camera.
An instance of THREE.BufferGeometry | BufferGeometry (or derived classes), defining the object's structure.
ReadonlyidUnique number for this Object3D instance.
ReadonlyisRead-only flag to check if a given object is of type Mesh.
ReadonlyisFlag to check if a given object is of type Object3D.
The layer membership of the object.
An instance of material derived from the THREE.Material | Material base class or an array of materials, defining the object's appearance.
The local transform matrix.
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
DEFAULT_MATRIX_AUTO_UPDATE - that is (true).
The global transform of the object.
If the Object3D has no parent, then it's identical to the local transform THREE.Object3D.matrix | .matrix.
If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.
DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true).
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
ProtectedmaxReadonlymodelOptionalmorphA dictionary of morphTargets based on the morphTarget.name property.
undefined, but rebuilt by .updateMorphTargets().
OptionalmorphAn array of weights typically from 0-1 that specify how much of the morph is applied.
undefined, but reset to a blank array by .updateMorphTargets().
Optional name of the object
ReadonlynormalObject's parent in the scene graph.
ReadonlypositionObject's local position.
ReadonlyquaternionObject's local rotation as a THREE.Quaternion | Quaternion.
Whether the material receives shadows.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
When this property is set for an instance of Group | Group, all descendants objects will be sorted and rendered together. Sorting is from lowest to highest renderOrder.
ReadonlyrotationObject's local rotation (Euler angles), in radians.
ReadonlyscaleThe object's local scale.
This is used by the lookAt method, for example, to determine the orientation of the result.
Object3D.DEFAULT_UP - that is (0, 1, 0).
An object that can be used to store custom data about the Object3D.
UUID of this object instance.
Object gets rendered if true.
StaticDEFAULT_The default setting for matrixAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default setting for matrixWorldAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).
Adds a listener to an event type.
Adds a listener to an event type.
Copies the given object into this object.
Optionalrecursive: booleanIf set to true, descendants of the object are copied next to the existing ones. If set to
false, descendants are left unchanged. Default is true.
AbstractdisposeAbstractexpandSearches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
The property name to search for.
Value of the given property.
OptionaloptionalTarget: Object3D[]target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
Checks if listener is added to an event type.
Checks if listener is added to an event type.
Rotates the object to face a point in world space.
A vector representing a position in world space to look at.
Rotates the object to face a point in world space.
Expects a Float
Expects a Float
Expects a Float
An optional callback that is executed immediately after a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
AbstractrebuildRemoves a listener from an event type.
Removes a listener from an event type.
Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.
A normalized vector in object space.
Angle in radians. Expects a Float
Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.
Euler angle specifying rotation amount.
Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.
Rotate the quaternion by the rotation component of the matrix.
Copy the given THREE.Quaternion | Quaternion into .quaternion.
Normalized Quaternion.
AbstractsetupConvert the object to three.js JSON Object/Scene format.
Optionalmeta: { geometries: any; images: any; materials: any; textures: any }Object containing metadata such as materials, textures or images for the object.
Translates object along x axis in object space by distance units.
Expects a Float
Translates object along y axis in object space by distance units.
Expects a Float
Translates object along z axis in object space by distance units.
Expects a Float
Executes the callback on this object and all descendants.
A function with as first argument an Object3D object.
Executes the callback on all ancestors.
A function with as first argument an Object3D object.
Like traverse, but the callback will only be executed for visible objects
A function with as first argument an Object3D object.
AbstractupdateUpdates the global transform of the object.
And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.
Optionalforce: booleanA boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame.
Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true.
Updates the morphTargets to have no influence on the object
Resets the morphTargetInfluences and morphTargetDictionary properties.
Base class for VFX batches.