Constructors
Methods
Static
addToBatchRenderer
- addToBatchRenderer(obj: Object3D, batchRenderer: BatchedRenderer): void
Returns void
Static
endEmit
- endEmit(obj: Object3D): void
Returns void
Static
pause
- pause(obj: Object3D): void
Returns void
Static
play
- play(obj: Object3D): void
Returns void
Static
restart
- restart(obj: Object3D): void
Returns void
Static
runOnAllParticleEmitters
- runOnAllParticleEmitters(
obj: Object3D,
func: (ps: ParticleEmitter) => void,
): void Returns void
Static
setAutoDestroy
- setAutoDestroy(obj: Object3D, value: boolean): void
Parameters
- obj: Object3D
- value: boolean
Returns void
Static
stop
- stop(obj: Object3D): void
Returns void
Add all particle systems in the object and the object's children to the batch renderer.